Here’s a list of all possible rune combinations, glyph names and glyph descriptions under each category. RuneĪs mentioned earlier, there’s three types of glyphs: Armor glyphs, weapon glyphs and jewelry glyphs. The translation of aspect runes directly matches their rarity/quality, which visually shows as item color, ranging from white (base/common) to gold (legendary). They are gathered from red runestone nodes, and are round-shaped. Aspect runes determine the quality of the crafted Glyph. Additive Potency Runes RuneĪspect Runes are the third and final type of runestones. Special thanks to beta tester SirAndy for compiling a list of the rune translations and glyph combinations. In this case it would be a Fire Resistance jewelry enchant glyph. If you use a subtractive rune instead of an additive rune, you get a different glyph. As an example, you can combine any of the additive potency runes together with the Essence rune ‘Rakeipa’ (translation is Fire) to create a weapon enchant glyph which deals x Fire damage. Potency Runes can be either additive or subtractive. They are gathered from blue rune nodes, and are square-shaped. Potency runes determine how high level you must be to be able to use the Glyph. Potency Runes are one of the three required runestones for Glyphs. In short, the Aspect rune determines the quality of the Glyph. The Aspect Rune tells the glyph how much damage it does, in this case ’15’.It determines the attribute or stat that the enchant affects. The Essence rune tells the glyph what kind of damage it does, in this case ‘Fire Damage’.It also determines how high level you must be to be able to use the Glyph.
The translations define what kind of effects the rune will have in a glyph. When an enchanter crafts new glyphs, they will learn the translation of the runes used in the process. The color of the shrine defines the type of the rune. The runestone nodes visually appear to be very small-sized shrines, which come in different colors. Ravage Health, Stamina and Reduce Spell Crit.To craft glyphs, the enchanter needs Runes. Ravage Health (Ravage Magicka, Reduce Spell Crit.) Ravage Health (Ravage Magicka and Stamina) Ravage Health (Longer Increase weapon damage) Ravage Health (Increase Spell Dmg, Reduce Spell Resistance) Ravage Health (Increase spell damage and Restore Magicka) Ravage Health (Increase Detection, Increase Spell Dmg) Ravage Health and Magicka, Reduce Spell Crit. Ravage Health (Super Ravage Health Potion) Ravage Health (Super Ravage Health potion) Ravage Health (largest amount and longest lasting) Invisible (Restore Health, Reduce spell Damage) Invisibility, Increase Spell Crit., Restore Health Invisible (Increase spell crit., Restore Health) Restore Health (Increase time and amount), Restore Stamina Restore Health, Restore Stamina (increase time and amount) Restore Health (increase time and amount), Restore Magicka Restore Health, Restore Magicka (increase time and amt) Increases cost of stamina abilities, Applies Minor Main to self Reagent 3 (At Alchemy level 15, Laboratory Use Skill) The more advanced potions will include three reagents and one solvent. Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers.Īll recipes must include two reagents and one solvent. This article contains video content produced by Fandom with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below.